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Instead, the entire map becomes your puzzle, where you have to change certain things in the past to unlock a way forward in the present.
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This place is more about exploration and figuring out how to solve the quests than going from point a to point b and doing something mechanically.
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Vilya continues to destroy the first map:Īnd Fred has spent some time on the annoying monkeys you’ll face up against in the present version of the town (they are still WIP, so beware of stray pixels and missing tails)!Īnother week has gone by and we’re continuing work on the upcoming Time Travel temple! Teddy is back in town as well, so there should be a patch up and running before the end of the week, featuring the side quests of Mount Bloom!Īnyway, back in the office Vilya has continued working on the ruining the area around the Barracks, which have seen some neglect over the years as you time travel back and forth:Ī while ago we also started working on the second Tai Ming Zone, which will be the actual village part of the area/temple-thingy! For this one, we really want the player to think a bit more. It’s also possible to get the proper achievement (and reward) for catching all Mount Bloom fishes (a proper Angler Fish hat):Īnd as always, a bunch of new expressions were made for our silly cast (but what is Belmont doing among them?!)īut we haven’t only been working on the patch (or on finding and fixing the bugs that you guys helped us discover after the patch went live), we’ve also worked on Tai Ming. As always, we try to be pretty creative with our quests – I think you know by now that there aren’t exactly too many simple fetch quests (though one or two of these might have elements similar to that). There are also three quests triggered by characters in the cave. If you want to know how many to look for: there are two new rooms with challenges which aren’t triggered by quests – you can do them by simply walking into them and uh… solving what appears before you. This one features a bunch of side quests!
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Accessible, fun & challenging gameplay.
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We’re a small team of developers making fun, story rich, and immersive games for PC and VR. Ultimately it’s you who must adapt on the fly, execute the right sequences and procedures, manage your power and life support systems, stay on course, and land in one piece or discover all the interesting ways to die during re-entry. Guide your capsule to a safe landing with assistance from NASA and Roscosmos, and pray nothing unexpected happens to your highly experimental Soviet spacecraft – now the centerpiece of a Cold War conflict rapidly escalating towards catastrophy. Genre: Simulation, Action, Adventure, VR, PuzzleĮnter Zvezda, a fully interactive re-entry capsule heavily inspired by 1970’s space technology where every switch, gauge, and mechanical bit could be relevant to your survival.